Hej!
Na innym forum znalazłem taki skrypt godziny i kroki chciałem go oddzieli i da tylko godzinę ale mi nie wyszło jak by stok go oddzielił to bym był wdzięczny a jeszcze jakby dal go wyżej (tam gdzie kroki) to już w ogolę wielki podziw
z góry dziękuje wam za pomoc :)
===
#------------------------------------------------------------------------------
# Author : Modern-Day-Pirate
# How to use:
# Just place above main
#------------------------------------------------------------------------------
#==============================================================================
# ** Window_PlayTime
#------------------------------------------------------------------------------
# This window displays play time on the menu screen.
#==============================================================================
class Window_PlayTime < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(x, y)
super(x, y, 160, 80)
refresh
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
self.contents.font.color = system_color
self.contents.draw_text(-18, -10, self.width-40, 32, "Play Time",1)
@total_sec = Graphics.frame_count / Graphics.frame_rate
hour = @total_sec / 60 / 60
min = @total_sec / 60 % 60
sec = @total_sec % 60
text = sprintf("%02d:%02d:%02d", hour, min, sec)
self.contents.font.color = normal_color
self.contents.draw_text(4, 20, 120, 36, text, 2)
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
if Graphics.frame_count / Graphics.frame_rate != @total_sec
refresh
end
end
end
#==============================================================================
# ** Window_Steps
#------------------------------------------------------------------------------
# This window displays step count on the menu screen.
#==============================================================================
class Window_Steps < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(x, y)
super(x, y, 160, 80)
refresh
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
self.contents.font.color = system_color
self.contents.draw_text(0, -10, self.width-40, 32, "Step Count")
self.contents.font.color = normal_color
self.contents.draw_text(4, 20, 120, 32, $game_party.steps.to_s, 2)
end
end
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
# This class performs the menu screen processing.
#==============================================================================
class Scene_Menu < Scene_Base
#--------------------------------------------------------------------------
# * Alias Listing
#--------------------------------------------------------------------------
alias pirate_playtime_start start
alias pirate_playtime_terminate terminate
alias pirate_playtime_update update
#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
def start
# The usual
pirate_playtime_start
# Create @play_window
@play_window = Window_PlayTime.new(@gold_window.x, @gold_window.y - 80)
# Create @steps_window
@steps_window = Window_Steps.new(@gold_window.x, @gold_window.y - 160)
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
# The usual
pirate_playtime_terminate
# Dispose @play_window
@play_window.dispose
# Dispose @steps_window
@steps_window.dispose
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# The usual
pirate_playtime_update
# Update @play_window
@play_window.update
# Update @steps_window
@steps_window.update
end
end
===