[VX] crafting - Wersja do druku
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[VX] crafting - Wersja do druku

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+--- Dział: Wsparcie (/Forum-Wsparcie)
+--- Wątek: [VX] crafting (/Thread-VX-crafting)



crafting - Laura - 14-07-13 14:46

Potrzebuje w miarę prostego skryptu na crafting głównie alchemie
z góry dzięki


RE: crafting - tracersgta - 14-07-13 15:03

Demo Adv. Crafting System: http://www.mediafire.com/download/34wipux793r9mm7/ACS.zip
Synthesis Shop: http://www.ultimateam.pl/viewtopic.php?t=7709
Ewentualnie można zrobić to na zdarzeniach: http://www.ultimateam.pl/viewtopic.php?t=2615&highlight=crafting

Na przyszłość zadbaj o jakiś styl wypowiedzi, bo wygląda to potwornie nieschludnie... I używaj szukajki na starej Ultimie...


RE: crafting - Laura - 14-07-13 17:38

A w tym ACS jak ustawić receptury i dać samą alchemię bo nie zbyt go rozumiem?


RE: crafting - Ayene - 21-07-13 22:03

Receptury wpisujesz w pliku recipes.txt w folderze Data. A tutaj masz instrukcję:
Kod:
#----------------------------------------------------------------------------
  # returns a new Recipe object. the recpies.txt file should have data in the
  # following format:
  #
  #   name:                 Name of the item being created
  #   itemType:             0 for item, 1 for weapon, 2 for armor. The normal
  #                         and critical form MUST be the same item type!
  #   numOfIngs:            number of different ingredients from 1 to 9
  #   ingreds 01..2999:     the item indexes of the ingredients. the first
  #                         character determines the item type for each
  #                         ingredient. 0 for item, 1 for weapon, 2 for armor
  #   amounts 1..999:       amount of each ingredient
  #   normalItem:           index of item created on normal success
  #   normalAmount:         amount of normal item created on success
  #   criticalItem:         item created from a critical success
  #   critAmount:           amount of crit item created
  #   critChance:           chance to crit (out of 100)
  #   difficulty:           integer 0 to 9 where 0 is easiest and 9 is hardest
  #   bonusStat:            The statistic that will be used to calculate the
  #                         bonus critical chance. 0 for attack, 1 for defense,
  #                         2 for spirit, 3 for agility.
  #   bonusInterval:        The amount of the bonus stat it takes to get a 1%
  #                         higher critical chance
  #   category:             The type of crafting (smithing, woodworking, etc.)
  #                         As an integer from 0 to 9!
  #
  # The file allows for empty lines and comments using '#' to start a line
  # Here's some example lines from the file:
  #
  #               #Leather Working
  # Rough_Leather 0 1 0204 2 205 1 205 3 10 0 2 10 1
  #
  # NOTE: whitespace in the name must be replaced with underscores!!!
  #
  #----------------------------------------------------------------------------



RE: crafting - olopies - 22-07-13 20:39

da się coś takiego, ale na XP zrobić?