Receptury wpisujesz w pliku recipes.txt w folderze Data. A tutaj masz instrukcję:
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# returns a new Recipe object. the recpies.txt file should have data in the
# following format:
#
# name: Name of the item being created
# itemType: 0 for item, 1 for weapon, 2 for armor. The normal
# and critical form MUST be the same item type!
# numOfIngs: number of different ingredients from 1 to 9
# ingreds 01..2999: the item indexes of the ingredients. the first
# character determines the item type for each
# ingredient. 0 for item, 1 for weapon, 2 for armor
# amounts 1..999: amount of each ingredient
# normalItem: index of item created on normal success
# normalAmount: amount of normal item created on success
# criticalItem: item created from a critical success
# critAmount: amount of crit item created
# critChance: chance to crit (out of 100)
# difficulty: integer 0 to 9 where 0 is easiest and 9 is hardest
# bonusStat: The statistic that will be used to calculate the
# bonus critical chance. 0 for attack, 1 for defense,
# 2 for spirit, 3 for agility.
# bonusInterval: The amount of the bonus stat it takes to get a 1%
# higher critical chance
# category: The type of crafting (smithing, woodworking, etc.)
# As an integer from 0 to 9!
#
# The file allows for empty lines and comments using '#' to start a line
# Here's some example lines from the file:
#
# #Leather Working
# Rough_Leather 0 1 0204 2 205 1 205 3 10 0 2 10 1
#
# NOTE: whitespace in the name must be replaced with underscores!!!
#
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